This simulation was created by Phet Interactive Simulations at the University of Colorado.
First, play with the simulation for about 5 minutes.
Then, answer the questions asked.
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(Intro Mode)
Turn on the bar graph,
and then put the person at the top
of a ramp with two sides.
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What happens to his energy when he is going up the ramp?
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What happens to his energy when he is going down the ramp?
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When is he moving the fastest? Explain why by referring to his energy.
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When is he moving the slowest? Explain why by referring to his energy.
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(Friction Mode)
Put the skater in the same situation, but with friction.
Keep the bar graph on.
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What is different about the skater's energy?
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Speaking only in terms of energy, why does the skater eventually stop moving?
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Trying making friction larger or smaller. What changes?
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(Playground Mode, Friction off)
Go to "playground" mode and turn friction off.
Try to build a device in which the skater successfully
completes a loop-de-loop (He needs to go from right side up, to upside down, to right side up, without losing contact with he track!)
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Draw the skate course you made.
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Explain how the skater's energy changes as he moves around the loop.
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Where on the loop is he moving slowest and why?
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(Playground Mode: Friction on)
Turn friction on.
See if you can make a loop-de-loop that still works!
Can you get one that works with maximum friction?
If you do, draw how you did it.
Explain, using energy, what makes it work successfully.
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Which of the following loop-da-loops will work? Which will fail?
Explain why by referring to the skater's energy.
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Create an amazing and crazy setup. Draw it, or save a screenshot of it,
and briefly explain how energy changes as the skater travels through it.